Posts Tagged ‘tank DPS’

Stamina and the Vengeance Cap

January 10, 2011 Leave a comment

Tangedyn over at The Inconspicuous Bear – who is rapidly joining Zarko, Wrathblood and Theck in the ranks of Theorycrafters I Fangirl Over – has some interesting news about the Vengeance cap.

As originally advertised, Vengeance was supposed to cap at 10% of our max health; but no one was reporting reaching this cap, so it has been widely assumed that stacking stamina to increase the Vengeance cap would have no effect on threat, or in the case of bears, Savage Defense. If we weren’t reaching the Vengeance cap at our current levels of stamina, adding more would be a waste!

Well, it turns out that Vengeance is not linked to max health after all, because the underlying mechanics of Vengeance were not implemented as advertised. Instead of being based on health, Vengeance scales at a 1:1 ratio with stamina. (It also has a small contribution from base health, but base health cannot be modified, so there’s no scaling – just a tiny bit of naked vengeance). Word from the blues is that this is intended, and that Savage Defense is balanced around this lower Vengeance value.

Read more…



October 24, 2010 Leave a comment

Holy shit, you guys. Holy. Shit.

Sorry for the messy UI; I haven't set up SBF and Xorcist to ignore any 4.0.1 effects yet.

This is Blizzard’s answer to everything about protection balance, from our low DPS not feeling fun, to prot PVP being OP, to how easy it is for us to solo low-level raids. If they want us doing it, Vengeance helps. If they don’t want us doing it, Vengeance hinders. It’s ingenious, really: they’ve solved all of their balance problems in one ability. Read more…