I strongly believe that one of the worst things that ever happened to leveling tanks was WoWpopular.com. Not just that particular site, of course, but it and all its ilk. Sites that recommend specs, glyphs, talents, even high-profile bloggers who are working on top-tier, hardmode content, and thus provide a cookie-cutter raiding spec with discussion of maybe the one or two talents they consider controversial or interesting.
The problem with this is that these are the results that Google comes up with when the level 10 nub, looking for where to spend his first talent point, searches “Best [class] tank spec.” These are the results that the DPS who doesn’t actually care about tanking finds 5 minutes before he slaps on a shield and queues for randoms with the coveted Tank Queue.
Shortly after the Frozen Throne wing was released I remember seeing a spike in obviously new warrior tanks, tanks who could barely handle H FoS, much less H ICC, maxing out Safeguard at the expense of Focused Rage, following Veneretio’s venerable example, though in most cases probably second- or third-hand. Months later, when my own guild was working on LK 10 30% easymode and I specced Safeguard for the OT utility, I got to see this phenomenon first-hand: not a month later a guildy dusted off an old warrior alt, copied my spec point for point, and complained that he was having a hard time with threat in heroic dungeons.
I was baffled. Apparently, a significant portion of the five-man tanking population completely misses the point. (Not that raid tanks are necessarily any better; just that I don’t see many of them.)
What is the point? The point is that talent trees exist for exactly one reason: customization. If you’re not looking at your talents and thinking, “How will this work when I’m using it?” you’re doing it wrong.
That’s not to say that all the discussion that goes on in the tanking community, on blogs and forums and in private conversations, isn’t valuable. Quite the contrary – do you intend to calculate each talent’s usefulness on your own? Will you catch every implication, crunch every number? Never overlook a potential gain in performance because of your prejudice against the previous version of the talent/ability? Of course not. But ultimately, all of the theorycraft in the world should only inform your choices in talents. To make the best choices, you need to also consider yourself, and the content you’re running. The question should never be, “What are the best talents for tanking class x y or z?” The question should be, “What are the best talents for me in my situation?”
On December 7th, tanks who had formerly been doing nothing but 25-man raiding, concentrating themselves on bosses bosses and more bosses, will have to shift gears all the way back down to 5-man content. Plate DPS who queued as tanks for instant heroics and let the overpowered DPS and healer carry them through instances tuned for 20k health blue-geared tanks will have to step up or stop tanking. And all of the speccing recommendations and principles to live by which we’ve used for raiding will be out the window.
So let’s practice thinking about our new priorities.
I was so excited to unveil a new category, “ffs Garrosh” (the capitalization and lack thereof is important to the category!), that I didn’t do the research until I was already super excited about it.
Then I learned that the major thing I was /facepalming at Garrosh for doing is in fact fan speculation, not confirmed by Blizzard. Specifically, New Orgrimmar is officially constructed of Dark Iron, not Saronite. Though this does raise a lot of questions about Org’s trade routes given that Blackrock Mountain is surrounded by Alliance territory, it isn’t nearly as ridiculous as new Org being made out of Saronite, so I’m willing to give it some small measure of the benefit of the doubt.
Ah, who’m I kidding. I still think that’s a “ffs Garrosh,” but I didn’t discover that fact until the Ferrets of the Round had disbanded or moved on to other subjects. “Enjoy” our thoughts on the new Orgrimmar anyway. Read more…
Sorry for the recent lack of content in this space; my WoW time over the past few weeks has been spent furiously leveling my hunter to 69 in order to catch a few exotic skins before the Shattering.
I’ve got a beginner-oriented post on the attack table in the works, to help the guildies who look to me for tanking advice understand dodge, parry and block, and how avoidance, block, and unhittability fit into the larger tanking picture. In the interest of being both thorough and accessible, I’m including a metric truckload of charts, which is where the holdup is.
In the meantime, I’ve been thinking about the different tank masteries and what kinds of (boss) fights which tanking classes will excel at.
Oh, and before we get started, I strongly recommend anyone interested in tank balance follow Zarko’s excellent post on the subject in the official forums. Yes, that is 38 pages so far of mostly on-topic, intelligent theorycrafting. No, you don’t need to follow anything beyond the first and second posts if you don’t want to: Zarko is updating the first post regularly as abilities change and the community discovers new things.
Anyway! Masteries and their relevance to different encounter types.
As we discussed before the patch, there have been some changes to armor on items. Bonus armor’s item point cost has been drastically increased on all items except for trinkets, shield armor has been reduced, agility no longer grants armor, and the Engineering tanking benefit, Reticulated Armor Webbing, has been nerfed from 885 armor to 250 armor. Between the reduction in our personal armor, the removal of some armor raid buffs, and the relative nerf to the -AP debuff, we would expect to be taking a bit more damage on physical hits.
We would not expect to be taking this much more damage.
Happily, a Death Knight tank named Valen, of Temerity – Windrunner – Alliance, figured out what was wrong and posted it on the official tanking forums. I highly recommend you read the original post if you like theorycrafting, are interested in the details, or just like the visual of Algalon dual-wielding Lich Kings.
Diseaseless blood tanking has come up once before, and with Death Strike no longer scaling with diseases, it’s looking awfully attractive again. My cotank in our HICC 10 run, Uth, ran diseaseless last night; here are our impressions.
The basic idea of Diseaseless is that 1 Death Strike takes the same runes as 1 Frost Fever and 1 Plague Strike. By Death Striking instead of applying diseases, you gain a significant amount of self-healing and absorption throughout a fight. Naturally, without diseases you lose a decent chunk of threat; it’s up to you whether the tradeoff is worth it. (Don’t let the name of the spec fool you, though: you can still apply diseases in situations that call for them, most notably on trash.)
By the way, you should only run diseaseless if you are absolutely sure that a) your cotank is willing to apply the attack speed and -physical damage debuffs, and b) your cotank knows you’re running diseaseless, so they know to apply the debuffs. A slight increase in healing does not compare to a large reduction in damage taken.
Anyway, here’s my cotank’s Diseaseless build.
I probably would have gone with Blood-Caked Blade instead of RP Mastery, since Glyph of Death Strike tops out at 100, but whatever.
You probably don’t want to see my ramblings on tanking. You probably just haven’t been keeping up with 4.0 developments and are now scrambling to find resources on how to become uncrittable. Here you go.
The only way to become uncrittable in PVE in 4.0.1 is to fully talent Bastion of Defense (warrior), Improved Blood Presence (death knight), Thick Hide (bear druid), or Sanctuary (paladin). The defense stat has been removed from the game, and resilience no longer reduces your chance to be crit. Read more…