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Posts Tagged ‘mastery’

A Guide to Reaching the CTC Cap as a Warrior

November 9, 2011 11 comments

What is CTC?

CTC stands for Combat Table Coverage. Every time an enemy swings at you, the Combat Table is what decides whether you dodge, parry, block, etc. “Coverage” is what percent of the time the swing is not an unmitigated hit: so, your combined chance to block, dodge, parry, or be missed.

Full CTC happens when your chance to take an unblocked hit is 0%. This is called the CTC cap or block cap. It is sometimes also called being unhittable or being uncrushable.

When do I have full CTC/What is the CTC cap?

When your combined Miss+Dodge+Parry+Block = 102.4%.

Why 102.4% and not 100%?

102.4% is what it takes to be unhittable versus a raid boss. Against a level 85, it would be 100%.

Every level of difference between you and the thing that’s hitting you subtracts 0.2% from your Miss, Dodge, Parry, and Block. Raid bosses are considered by the game to be 3 levels higher than you, so your Miss, Dodge, Parry and Block are a combined 2.4% lower than their default displayed values. So we need a displayed CTC of 102.4% (against a level 85) in order to have an effective CTC of 100% (against a level 88).

Why is the CTC cap important?

The primary responsibility of the tank isn’t to take as little damage as possible, but to take damage in a predictable and healable manner. When you are below the CTC cap, melee swings can do 100% damage, 70% damage, 40% damage, or 0% damage to you, and your healers have to be prepared to heal you up from a 100% swing, even if they’d rather be helping someone who, say, lagged in the fire. Reaching the CTC cap means you’ll never take another 100% hit – the most your healers have to be prepared to heal you up from is a 70% swing. This makes it easier for them to deal with other players and mechanics, because they can trust you never to take a spike from a white swing.

That said, reaching the CTC cap is an option, not a requirement. If you decide it’s not for you, that’s fine.

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A Gearing Flowchart

February 5, 2011 2 comments

As promised, here is my 4.0.3/4.0.6 Tank Gearing Flowchart!

Green = Start
White = Me
Red = Me, making a recommendation
Grey = You

Death Knight-specific information is from Pwnwear; Druid-specific information is from the official tanking forums and The Inconspicuous Bear; Paladin-specific information is from Maintankadin; and Warrior-specific information is from my own flowchart.

For the sake of the flow, I did oversimplify my warrior recommendation. If you have over 1000 mastery, warriors should slightly prefer parry over dodge, but the specific ratio of parry:dodge varies with mastery and honestly I should just give you my spreadsheet, shouldn’t I.

Maybe after the weekend’s Rift beta.

Also, click on the flowchart to see it full size. Please. It’s not my intention to destroy your eyes.

To Rift!

P.S. I’m trying out the Riftstalker, the rogue tanking soul. Should be interesting. I may report back on what I find!

The Importance of an Audience

February 5, 2011 Leave a comment

I Realize What My True Calling in Life Is around once a month.

My most recent Realization Of My True Calling in Life has been that I really enjoy teaching people mathy-analytic stuff. This particular Realization etc. is a common one for me, as I did some TAing in college, but I never made the connection between it and this blog until today.

You may recall, if you’re one of my guildies or if you’ve gone back and read the archives (I wouldn’t recommend it), that I started writing this blog during Wrath’s end-of-expansion lull, when everyone was rolling and leveling alts. This gave me lots of baby guildie tanks to educate, and I ended up answering the same questions enough times that I just wrote them up and posted them here. But then Cata came, and with it, a return to leveling and gearing mains.

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Categories: Adventures Tags: , , ,

Stamina and the Vengeance Cap

January 10, 2011 Leave a comment

Tangedyn over at The Inconspicuous Bear – who is rapidly joining Zarko, Wrathblood and Theck in the ranks of Theorycrafters I Fangirl Over – has some interesting news about the Vengeance cap.

As originally advertised, Vengeance was supposed to cap at 10% of our max health; but no one was reporting reaching this cap, so it has been widely assumed that stacking stamina to increase the Vengeance cap would have no effect on threat, or in the case of bears, Savage Defense. If we weren’t reaching the Vengeance cap at our current levels of stamina, adding more would be a waste!

Well, it turns out that Vengeance is not linked to max health after all, because the underlying mechanics of Vengeance were not implemented as advertised. Instead of being based on health, Vengeance scales at a 1:1 ratio with stamina. (It also has a small contribution from base health, but base health cannot be modified, so there’s no scaling – just a tiny bit of naked vengeance). Word from the blues is that this is intended, and that Savage Defense is balanced around this lower Vengeance value.

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Where Tank Masteries Shine

November 15, 2010 Leave a comment

Sorry for the recent lack of content in this space; my WoW time over the past few weeks has been spent furiously leveling my hunter to 69 in order to catch a few exotic skins before the Shattering.

I’ve got a beginner-oriented post on the attack table in the works, to help the guildies who look to me for tanking advice understand dodge, parry and block, and how avoidance, block, and unhittability fit into the larger tanking picture. In the interest of being both thorough and accessible, I’m including a metric truckload of charts, which is where the holdup is.

In the meantime, I’ve been thinking about the different tank masteries and what kinds of (boss) fights which tanking classes will excel at.

Oh, and before we get started, I strongly recommend anyone interested in tank balance follow Zarko’s excellent post on the subject in the official forums. Yes, that is 38 pages so far of mostly on-topic, intelligent theorycrafting. No, you don’t need to follow anything beyond the first and second posts if you don’t want to: Zarko is updating the first post regularly as abilities change and the community discovers new things.

Anyway! Masteries and their relevance to different encounter types.

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