As promised, here is my 4.0.3/4.0.6 Tank Gearing Flowchart!
Green = Start
White = Me
Red = Me, making a recommendation
Grey = You
Death Knight-specific information is from Pwnwear; Druid-specific information is from the official tanking forums and The Inconspicuous Bear; Paladin-specific information is from Maintankadin; and Warrior-specific information is from my own flowchart.
For the sake of the flow, I did oversimplify my warrior recommendation. If you have over 1000 mastery, warriors should slightly prefer parry over dodge, but the specific ratio of parry:dodge varies with mastery and honestly I should just give you my spreadsheet, shouldn’t I.
Maybe after the weekend’s Rift beta.
Also, click on the flowchart to see it full size. Please. It’s not my intention to destroy your eyes.
P.S. I’m trying out the Riftstalker, the rogue tanking soul. Should be interesting. I may report back on what I find!
You probably don’t want to see my ramblings on tanking. You probably just haven’t been keeping up with 4.0 developments and are now scrambling to find resources on how to become uncrittable. Here you go.
The only way to become uncrittable in PVE in 4.0.1 is to fully talent Bastion of Defense (warrior), Improved Blood Presence (death knight), Thick Hide (bear druid), or Sanctuary (paladin). The defense stat has been removed from the game, and resilience no longer reduces your chance to be crit. Read more…
One thing I’ve noticed a lot when talking to or just inspecting newer protection warriors is a lack of perspective on their talent trees. This is only to be expected, of course – no one goes into a new class with a complete understanding of how it ticks. The surprising thing is that, with exceptions, the people who did some research into their specs are among the worst off. They’ll read a guide that tells them for example that Improved Revenge and maxing Shield Specialization are optional, and that Toughness and Anticipation are mandatory; and though this is certainly true at level 80, a level 24 warrior specced into 5/5 Anticipation and 5/5 Toughness is making life a lot harder for himself than it needs to be.
A leveling spec is a work in progress, and what’s best for the spec at any given moment may not be what’s best for the spec in the long run. New levels bring changes to your abilities, talents, playstyle and gear, and your speccing priorities should change with them. It’s important to take into account not just what will be good at level 80, but also what’s good right now. Read more…
The goal of this entry is to give you everything you need to know for base tanking competence and confidence on your first foray into a five-man dungeon, in an easily digestible format that preferably takes less than ten minutes to read. This may be too ambitious a goal. If you found parts of this guide unnecessary, or if you have trouble with something you think the guide should address, please drop me a comment so I can improve it.
The Basic Idea
As a tank, your two duties are to stay alive, and to keep enemies attacking you instead of your party. Staying alive is done mostly by your gear and your healer, but you can help out by only pulling a few enemies at a time. Keeping enemies attacking you is achieved mostly by doing damage to them. Read more…