Shield Tank Spreadsheet v. 4.3.0.0

December 10, 2011 Leave a comment

If you’re reading this in the future, this spreadsheet may be broken or out of date. Please see the Spreadsheets category for the most recent version.

Here’s the most recent spreadsheet: damagereduction_4.3.0.

Changes from version 4.2.2.0:

  • Raised the cap on Shield Block and Holy Shield uptime to 100%, to allow modeling of the Ultraxion encounter
  • Changed CTC calculation to include Shield Block if its uptime is at 100%
  • Fixed a few formulas broken by the above changes.

I was also unable to replicate on my home computer a bug in the last version’s Yes/No dropdowns. Hopefully this means it resolved itself. If you experience this bug in the new version (you’ll know it when you see it) please drop me a line, either in the comments below or at uncrittable AT gmail DOT com.

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Patch 4.3 Valor Point Picks (For Warriors)

December 7, 2011 Leave a comment

Veneretio used to post his emblem-purchased gear picks every major content patch, before his untimely retirement. I of course am no Veneretio, but since I have to construct my pick order myself now, I submit them for popular consumption.

  1. Forgesmelter Waistplate – Belt – 1650 VP
  2. Signet of the Resolute – Ring – 1250 VP
  3. Guardspike Choker – Neck – 1250 VP
  4. Indefatigable Greatcloak – Cloak – 1250 VP
  5. Bladeshatter Treads – Boots – 1650 VP (These are BoE – use an alt to buy them ASAP if you have one.)
  6. Ring of Torn Flesh – Ring – 1250 VP
  7. Chestplate of the Unshakable Titan – 2200 VP

Note that only numbers 1-4 are best in slot pre-hardmode; whether or not you want to buy 5-7 will depend on if better has dropped for you already.

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Categories: Gear, Tanking Tags: , , , ,

A Visual Guide to Tanking Alysrazor 10N

November 28, 2011 Leave a comment

Yes, yes, I know, it’s nearly time for tier 13 and I’m posting a guide for a tier 12 normal mode fight. It’s just that my raid recently picked up a talented tank with no previous Firelands experience, and tank positioning on Alysrazor is hard to explain with words alone. Also we’re sticking to Firelands until our spriest gets his staff, so it should be relevant for… two more weeks?

Because boss guides are everywhere and because I am lazy, I’m not going to explain the whooole Alysrazor fight. Consider this guide more of a tank-oriented supplemental.

I hope you find it useful!

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4.3 5-Man Tanking Upgrades

November 17, 2011 Leave a comment

As you probably know, in patch 4.3, in addition to the Dragon Soul raid, Blizzard is releasing three new Caverns of Time-themed 5-man heroics, which will drop item level 378 gear, including a full tank set. This will give us a nice selection of gap fillers and minor upgrades for raiders, and a whole new baseline set for the non-raiders still stuck in 353 Troll gear.

As usual in any gear discussion, the rankings here are based on my own warrior’s gear set unless I state otherwise. What is an upgrade for one tank may be a downgrade for another, so please take recommendations with a grain of salt, and when in doubt, spreadsheet it out for your own character.

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A Guide to Reaching the CTC Cap as a Warrior

November 9, 2011 11 comments

What is CTC?

CTC stands for Combat Table Coverage. Every time an enemy swings at you, the Combat Table is what decides whether you dodge, parry, block, etc. “Coverage” is what percent of the time the swing is not an unmitigated hit: so, your combined chance to block, dodge, parry, or be missed.

Full CTC happens when your chance to take an unblocked hit is 0%. This is called the CTC cap or block cap. It is sometimes also called being unhittable or being uncrushable.

When do I have full CTC/What is the CTC cap?

When your combined Miss+Dodge+Parry+Block = 102.4%.

Why 102.4% and not 100%?

102.4% is what it takes to be unhittable versus a raid boss. Against a level 85, it would be 100%.

Every level of difference between you and the thing that’s hitting you subtracts 0.2% from your Miss, Dodge, Parry, and Block. Raid bosses are considered by the game to be 3 levels higher than you, so your Miss, Dodge, Parry and Block are a combined 2.4% lower than their default displayed values. So we need a displayed CTC of 102.4% (against a level 85) in order to have an effective CTC of 100% (against a level 88).

Why is the CTC cap important?

The primary responsibility of the tank isn’t to take as little damage as possible, but to take damage in a predictable and healable manner. When you are below the CTC cap, melee swings can do 100% damage, 70% damage, 40% damage, or 0% damage to you, and your healers have to be prepared to heal you up from a 100% swing, even if they’d rather be helping someone who, say, lagged in the fire. Reaching the CTC cap means you’ll never take another 100% hit – the most your healers have to be prepared to heal you up from is a 70% swing. This makes it easier for them to deal with other players and mechanics, because they can trust you never to take a spike from a white swing.

That said, reaching the CTC cap is an option, not a requirement. If you decide it’s not for you, that’s fine.

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A Change in Focus

October 31, 2011 Leave a comment

Earlier this week I realized that of the tanking blogs I’m subscribed to, the only ones that are still updating are 2 prot paladin blogs and a bear blog.

Upon googling for warrior tanking blogs, I found none on the first two pages that were still updating.

This will not stand.

Uncrittable was originally going to be a warrior blog, but I made it a class-agnostic venture because I didn’t think I could say anything that wasn’t already being said in the warrior tank community. This worked out fine when Cataclysm was in beta and I could give purely theoretical information, but between betas, theory and speculation really don’t cut it.

By declaring this an explicitly warrior-centric blog, I free myself of the obligation (but not the ability!) to discuss the other tanking classes; which reduces the amount of time I have to spend researching each post by well over 75%; which means more posts and less guilt.

So keep an eye on this space!

Categories: Community Tags: , ,

5.0 Pre-Alpha Tanking Summary

October 26, 2011 Leave a comment

As you almost certainly know, Blizzard recently released pre-alpha information for WoW 5.0, The Mists of Pandaria. We as tanks have known that 5.0 would be a time of paradigm shift for us for quite a while, ever since Ghostcrawler confirmed that the active mitigation model he promised/threatened would not be present in patch 4.3; but we hadn’t expected the class system to experience such a paradigm shift as well. If you haven’t been keeping up with Blizzcon news, head over to MMO Champion to read the highlights.

As always for pre-release information, all of this may be subject to change.

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Categories: Mechanics, Tanking Tags: