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Archive for November, 2011

A Visual Guide to Tanking Alysrazor 10N

November 28, 2011 Leave a comment

Yes, yes, I know, it’s nearly time for tier 13 and I’m posting a guide for a tier 12 normal mode fight. It’s just that my raid recently picked up a talented tank with no previous Firelands experience, and tank positioning on Alysrazor is hard to explain with words alone. Also we’re sticking to Firelands until our spriest gets his staff, so it should be relevant for… two more weeks?

Because boss guides are everywhere and because I am lazy, I’m not going to explain the whooole Alysrazor fight. Consider this guide more of a tank-oriented supplemental.

I hope you find it useful!

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4.3 5-Man Tanking Upgrades

November 17, 2011 Leave a comment

As you probably know, in patch 4.3, in addition to the Dragon Soul raid, Blizzard is releasing three new Caverns of Time-themed 5-man heroics, which will drop item level 378 gear, including a full tank set. This will give us a nice selection of gap fillers and minor upgrades for raiders, and a whole new baseline set for the non-raiders still stuck in 353 Troll gear.

As usual in any gear discussion, the rankings here are based on my own warrior’s gear set unless I state otherwise. What is an upgrade for one tank may be a downgrade for another, so please take recommendations with a grain of salt, and when in doubt, spreadsheet it out for your own character.

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A Guide to Reaching the CTC Cap as a Warrior

November 9, 2011 11 comments

What is CTC?

CTC stands for Combat Table Coverage. Every time an enemy swings at you, the Combat Table is what decides whether you dodge, parry, block, etc. “Coverage” is what percent of the time the swing is not an unmitigated hit: so, your combined chance to block, dodge, parry, or be missed.

Full CTC happens when your chance to take an unblocked hit is 0%. This is called the CTC cap or block cap. It is sometimes also called being unhittable or being uncrushable.

When do I have full CTC/What is the CTC cap?

When your combined Miss+Dodge+Parry+Block = 102.4%.

Why 102.4% and not 100%?

102.4% is what it takes to be unhittable versus a raid boss. Against a level 85, it would be 100%.

Every level of difference between you and the thing that’s hitting you subtracts 0.2% from your Miss, Dodge, Parry, and Block. Raid bosses are considered by the game to be 3 levels higher than you, so your Miss, Dodge, Parry and Block are a combined 2.4% lower than their default displayed values. So we need a displayed CTC of 102.4% (against a level 85) in order to have an effective CTC of 100% (against a level 88).

Why is the CTC cap important?

The primary responsibility of the tank isn’t to take as little damage as possible, but to take damage in a predictable and healable manner. When you are below the CTC cap, melee swings can do 100% damage, 70% damage, 40% damage, or 0% damage to you, and your healers have to be prepared to heal you up from a 100% swing, even if they’d rather be helping someone who, say, lagged in the fire. Reaching the CTC cap means you’ll never take another 100% hit – the most your healers have to be prepared to heal you up from is a 70% swing. This makes it easier for them to deal with other players and mechanics, because they can trust you never to take a spike from a white swing.

That said, reaching the CTC cap is an option, not a requirement. If you decide it’s not for you, that’s fine.

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