I was so excited to unveil a new category, “ffs Garrosh” (the capitalization and lack thereof is important to the category!), that I didn’t do the research until I was already super excited about it.
Then I learned that the major thing I was /facepalming at Garrosh for doing is in fact fan speculation, not confirmed by Blizzard. Specifically, New Orgrimmar is officially constructed of Dark Iron, not Saronite. Though this does raise a lot of questions about Org’s trade routes given that Blackrock Mountain is surrounded by Alliance territory, it isn’t nearly as ridiculous as new Org being made out of Saronite, so I’m willing to give it some small measure of the benefit of the doubt.
Ah, who’m I kidding. I still think that’s a “ffs Garrosh,” but I didn’t discover that fact until the Ferrets of the Round had disbanded or moved on to other subjects. “Enjoy” our thoughts on the new Orgrimmar anyway. Read more…
Funny how I often only recognize a need for tank education while playing my healer. After many painful Gahz’rilla runs, it has become apparent to me that there is significant room for education here.
The Elemental Bosses are four holiday bosses associated with the pre-Cataclysm event. They’re mostly updates of vanilla bosses, with one completely new boss who appears to be a knockoff of Thunderaan. They drop item level 251 gear, i.e. gear of equivalent quality to that which drops in ICC10 normal.
All four of the elemental bosses are unlocked by the defeat of the invasions of Orgrimmar/Ironforge and Thunder Bluff/Stormwind. These happen roughly every 3 hours, and the cities of either faction will always be attacked simultaneously. If the invasion of Org/Ironforge is defeated, Flamelash and Theradras become available; if the invasion of TB/SW is defeated, Gahz’rilla and Sarsarun become available. They’re only available for about half an hour after the defeat of the invasion, but you don’t have to participate in the fight to queue for them. You can only queue for one elemental boss at once.
Plate tanking gear drops from Flamelash (Salamander Skin), Theradras (Barrier of the Earth Princess), and Gahz’rilla (Twilight Offering Bands). Melee leather, for our druid friends, drops from Sarsarun (Pulmonary Casing).
Screenshots are up!
Sorry for the recent lack of content in this space; my WoW time over the past few weeks has been spent furiously leveling my hunter to 69 in order to catch a few exotic skins before the Shattering.
I’ve got a beginner-oriented post on the attack table in the works, to help the guildies who look to me for tanking advice understand dodge, parry and block, and how avoidance, block, and unhittability fit into the larger tanking picture. In the interest of being both thorough and accessible, I’m including a metric truckload of charts, which is where the holdup is.
In the meantime, I’ve been thinking about the different tank masteries and what kinds of (boss) fights which tanking classes will excel at.
Oh, and before we get started, I strongly recommend anyone interested in tank balance follow Zarko’s excellent post on the subject in the official forums. Yes, that is 38 pages so far of mostly on-topic, intelligent theorycrafting. No, you don’t need to follow anything beyond the first and second posts if you don’t want to: Zarko is updating the first post regularly as abilities change and the community discovers new things.
Anyway! Masteries and their relevance to different encounter types.