As we discussed before the patch, there have been some changes to armor on items. Bonus armor’s item point cost has been drastically increased on all items except for trinkets, shield armor has been reduced, agility no longer grants armor, and the Engineering tanking benefit, Reticulated Armor Webbing, has been nerfed from 885 armor to 250 armor. Between the reduction in our personal armor, the removal of some armor raid buffs, and the relative nerf to the -AP debuff, we would expect to be taking a bit more damage on physical hits.
We would not expect to be taking this much more damage.
Happily, a Death Knight tank named Valen, of Temerity – Windrunner – Alliance, figured out what was wrong and posted it on the official tanking forums. I highly recommend you read the original post if you like theorycrafting, are interested in the details, or just like the visual of Algalon dual-wielding Lich Kings.
Veneretio, warrior guru and my personal Word of God in tanking, is quitting WoW and retiring his blog. He picked a good breaking point, I suppose, but going into new content without his guiding hand seems… empty. Scary even, and from a personal standpoint, a little bit too much like a coming-of-age novel.
Goodbye, Vene, and thank you for all you’ve done for us.
Sorry for the long period without updates. I do have an article in the works, on Vengeance. Originally it was going to be a short article, so I said “Oh hey cool, I don’t need to get any pictures!” Then it got looooong, so now I need pictures; but I only raid on Thursdays and Fridays, and Vengeance only really comes into its own in raids. So look for the Vengeance article sometime this weekend.
The idea of Bee Pit Bingo is to come up with 24 people/archetypes that you personally have run into in-game, and which you would like to throw into a pit of bees. I obviously went with a bad tanks theme. I’ve run into every single one of these tanks, whether in raids or in heroics, and they all deserve to be thrown into pits of bees. OK, except for maybe Capping Hit and Expertise. That’s sort of understandable, if misguided.
Diseaseless blood tanking has come up once before, and with Death Strike no longer scaling with diseases, it’s looking awfully attractive again. My cotank in our HICC 10 run, Uth, ran diseaseless last night; here are our impressions.
The basic idea of Diseaseless is that 1 Death Strike takes the same runes as 1 Frost Fever and 1 Plague Strike. By Death Striking instead of applying diseases, you gain a significant amount of self-healing and absorption throughout a fight. Naturally, without diseases you lose a decent chunk of threat; it’s up to you whether the tradeoff is worth it. (Don’t let the name of the spec fool you, though: you can still apply diseases in situations that call for them, most notably on trash.)
By the way, you should only run diseaseless if you are absolutely sure that a) your cotank is willing to apply the attack speed and -physical damage debuffs, and b) your cotank knows you’re running diseaseless, so they know to apply the debuffs. A slight increase in healing does not compare to a large reduction in damage taken.
Anyway, here’s my cotank’s Diseaseless build.
I probably would have gone with Blood-Caked Blade instead of RP Mastery, since Glyph of Death Strike tops out at 100, but whatever.